AI Insights · Timothy · April 2022
Top 5 Third Person Games on Android in Central America Q1 2022
In Q1 2022, the top third-person games on Android in Central America showed varied performance trends in downloads, revenue, and active users.
In the first quarter of 2022, the top third-person games on the Android platform in Central America exhibited diverse performance trends across downloads, revenue, and active users, according to data from Sensor Tower.
Free Fire: 7th Anniversary experienced a steady weekly revenue, peaking at around $302K at the end of December and maintaining figures close to $276K towards the end of March. Weekly downloads showed fluctuations, starting with approximately 321K in late December, dropping to 181K in early March, and then surging back to 257K by the end of the quarter. Weekly active users saw a decline from 21M to about 16M throughout the quarter.
Free Fire MAX saw a dip in weekly revenue from $143K in late December to $77K mid-January, before recovering to around $118K by the end of March. Downloads also showed a decreasing trend from 152K in late December to 101K in early March, with a slight rise to 115K towards the end of the quarter. Active users remained relatively stable, starting at 730K and ending at 643K.
Genshin Impact: Natlan Launch had a fluctuating weekly revenue, peaking at $48K in late January and ending March with approximately $42K. Downloads saw a downward trend from 63K in early January to 18K towards the end of March. Active users also showed a decline, starting at 274K in early January and ending at 222K by the end of March.
PUBG MOBILE maintained a relatively stable weekly revenue, starting at $31K in late December and ending at $32K by the end of March. Downloads peaked at 123K in mid-January before gradually declining to 48K by the end of March. Active users showed a slight decline from 626K in late December to 567K by the end of the quarter.
War Robots Multiplayer Battles exhibited consistent weekly revenue, starting at $21K in late December and ending at a similar amount in late March. Downloads fluctuated, beginning at 29K in late December, peaking at 38K in early February, and ending at 31K by the end of March. Active users showed an increasing trend, starting at 120K in late December and rising to 135K by the end of the quarter.
For more detailed insights into the performance of these apps, visit Sensor Tower.